Reading Response1: Hamlet on the Holodeck, Chapter 3

Where do you think VR falls in terms of being an additive or an expressive form (or somewhere in between)?

Virtual Reality as a simulated experience seems like the sum of a body sensor and various existed mediums; however, instead of reckoning it as an additive form, we can hardly deny its expressive essence that differs it from other older traditions. VR is more than one plus one equals two, firstly because of the innovative form of 3D visuals. Even though 3D visuals can also be found in 3D films, only with the VR equipment can we have different perspectives when we move around our head or change position. The more you can explore by moving around, the more spacious the VR world feels. Since it also enables 360 degree presentation, it can more easily create an immersive sense, which adds to the possibility of the created world being more imaginative and unrealistic. Besides, rather than only using fingers to trigger some feedback in the case of computer, VR can receive a set of movements of human body which can be designed creatively. As VR tries to build a world around us, it can set rules directly to us instead of the character we control on the screen and thus the restriction and effect on the person’s behavior can also be a new sort of feedback we can get. Moreover, due to the illusion that VR can bring sometimes, the moment when we exit VR can cause a lot of human emotions as we wake up from a dream, which is also very special of VR but different form other mediums. In short, the expressive attribute of VR lies in the way the inside VR world can be explored, the way the interaction between human’s body and the environment happens, the way the person can act in a world that may have completely different rules and perspectives, the way to exit and the way human’s senses can be allured. 

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