Project 2: Pinball in AR

The environment of my fantasy pinball will be transformed into AR for Project 2. I am hoping the space will evolve with more navigation options that would enhance the user’s experience of feeling trapped in a pinball game. I am planning to expand the layout by adding enclosing walls (as show in the sketch above) that you could climb up but not be able to escape the space anyways. The environment is navigable through walking, hotspots (for a larger perspective on where you are) and climbing.

The interactions that I am curious in implementing here are:
1) being able to kick the pinball with your foot
2) play with the flippers by tapping on the screen
3) jumping over the ball

Unfortunately, I am currently experiencing several issues. My project 1 layout had a lot of 2d backdrops for visual effects but they do not show up properly as you can see in the recordings. Also, my hotspots and totem objects don’t show up when the app is running on the phone.

Project 2 Progress

Navigation

  1. An app screen recording of the navigation in action
  2. Some answers for these questions:
    • Why do you choose to navigate the space in this way?
    • How does the navigation affect the user’s feelings about the space?
    • In what way can the environment interact with the user when navigate?

Interaction

  1. Based on feedback, pick one interaction to implement for Project 2
  2. Storyboard the interaction with sketches, and detail the plan to inspire the user to carry it out:
    • Why do you want to carry out that action?
    • How do you inspire the user to carry it out? What’s the cue?
    • How to satisfy the expectation?

Project 2 Idea

  • A screen recording of the WIP app
  • Few screenshots of the WIP app
  • 1~2 sentences of:
    • Thoughts on how will your space evolve with this transformation
    • Thoughts about “In what way makes the most sense to navigate this space”. Consider how can the world view of the space benefit from the navigation
  • Identify 3 key interactions for your Project 2 (Suggestion: why not try something weird and uncertain?). Think of actions involving one body part (hand, foot, head, etc) and an “object”. For each interactions, consider why and how