GitHub Repo:
Category: Part 2
Interactions
P2 Progress
Navigation:
For my second project, I decided to attach a sword to the AR camera in order to enhance the navigation process for the player. I thought it will bring the experience closer to a quest-style game. In order to navigate the environment, the user can walk around and explore the castle.
Interaction:
As for the interactions, I am attempting to install a particle system that indicates to the player that they should touch the treasure chest inside the castle, because I intend on having the special “teas” or potions to appear upon impact (signaling that the player achieved the final quest). Prior to getting to the treasure chest, however, the player has to kill the two trolls stationed in front of the castle. The trolls will disappear upon impact, as well as produce a monster groan as part of the feedback.
Project 2 Documentation: Deserted & Trapped
sree.P2 done! :)
Hello All!
This was a trip!!! but I had fun doing it (and a lot of setbacks) but made it through.
Slide links: https://docs.google.com/presentation/d/1NCyqClagAXd2u1vI6TDrOch0slniD6Jp5knoN_AC1ck/edit?usp=sharing
Github Repo Link: https://github.com/callmeswee/Sree_P2_Ghosts.git
Project 2 Documentation
Project 2 Progress
I need to figure out my interactions better, because they seem a bit ambitious. To make my interactions intuitive, I’m making the room itself pretty dark, with the fireplace as the main light source. It will make the viewer move closer to it. Then you see a book on a shelf and once you press it the lights come on.
That’s the first main interaction. Once the lights are on you can spin the globe or move around the room- closer to the window or the fireplace. I’ve given the sound a range and roll off so as you move around some sounds get louder and others get softer, like the fireplace and the wind.
Project 2: Escape The Arcade in AR ?
Sky Base Documentation
Project 2 Documentation
Project 2 Progress / Sree
Navigation
This is a screen recording of the first build I had. In this the user is going around there space and spawning cubes which are representation of ghosts, or places in their corridor where they know ghosts exist.
It’s rudimentary here, but the idea is for them to experience the sounds as they walk through.
In the current version, the feelings of the space hopefully willl be affected as they think about the AR experience post the app usage.
Interaction
The main interaction I’m thinking about is using triggers, colors, and hopefully fades. There’s a basic interaction, like I said thinking of UI and just walking around listening to the stories. The audio in itself has story arcs/ or ideas.
I’m still figuring out the cue, as of now it might just be text in UI and i find a more organic way for project 3.
This is a storyboard of how I envision the interactions to flow as of now.