The video and the screenshot above show my humble progress with Project 1 so far. They also represent 2 hotspots for viewing of my choice. One of them shows the above perspective where you can see what is going on and inspect the world, while the other is a first-person view of the scene where you are the imaginary character stuck in the pinball machine. I couldn’t really think of another hotspot, because, as you can see, I haven’t made a lot of progress and there is tons of stuff missing. My layout is really simple but I will work on adding more dynamic elements and interesting details to make it look more full.
After getting the primitives down I started creating the scene with assets from the asset store, I used a lot of different ones for the base I have now which includes different assets for the ground, trees, mushrooms, mushroom houses, sky box etc.
Looking at it in this stage, I am not satisfied with the visuals but I did what I could with free assets. I might attempt to create some of my own assets to exchange to make a better aesthetics.
I added the three focus points and changed the elevation in each to be different from each other. The camera, in the beginning, is behind some trees, so the player would come in feeling like somewhat of an outsider. Then they come closer being able to look at the mushroom house as well as around at the forest.
Hotspot 1
Hotspot 2
Hotspot 3
The views that are on the ground bring the feeling of closeness to the village, you look around and get to know the area. As you go up, the player feels more in control of the location, as a protector of this forest that feeling of being able to look at and survey the small village is important.
I still need to work on changing and adding more to the scene and adding more lights for the mushrooms. I would also like to change the hotspot’s visuals to glowing mushrooms as well as adding more objects to make the village feel lived in. I also would like to work on the enemy mechanic but I am unsure how I’ll go about doing the enemy one since the environment alone takes a lot of time to complete.
I faced an issue where things would look different in the IOS build, the mushrooms went bright pink that I ended up changing the shader to a flat colored one. In the google cardboard, the ground also seemed to disappear, so I’ll need to fix that as well.
Choose 3 locations as hotspots for viewing: consider interesting perspectives, how can they be different with each other? What are the foreground views of these hotspots? Can they convey what’s going on in the space? What are the “feelings”?
Create a blog post under the category P1 Progress, to document the project progress and also address above questions.
I’m going to be working out the finer details of the narrative as I go, but for now, this proposal includes a general overlook of the concept and environment:
We finally did it. We finally managed to destroy the world that had cherished us all this time. All that left is a ruin of our world.
How’s it different from the one we live in?
This world is another version of our world. This world had been totally annihilated and reached the point of no return. Not a single living creature is in sight. All that remains is remains of fallen buildings.
What do you do in this world?
You are the only person left in this world. You look around and see the destruction that had happened. And you don’t know what to do but to give in to sorrow.