Category: Spring 2021
Project 1 Proposal: A World of Despair
Please check my google slides below:
P1 Proposal: Magic Forest
(Couldn’t embed in WordPress, it shows up when editing but disappears when publishing)
Project 1: Grim Dark
P1 Idea: A World of Sorrow
- What’s the world?
We finally did it. We finally managed to destroy the world that had cherished us all this time. All that left is a ruin of our world.
- How’s it different from the one we live in?
This world is another version of our world. This world had been totally annihilated and reached the point of no return. Not a single living creature is in sight. All that remains is remains of fallen buildings.
- What do you do in this world?
You are the only person left in this world. You look around and see the destruction that had happened. And you don’t know what to do but to give in to sorrow.
About Murray’s Spatiality Principle
One of the four principle elements of digital environments is spatiality. As defined by Murray, digital environments are “characterized by their power to represent navigable space” (79 ). I think this element is a really important aspect of VR because the more navigable the digital environment is, the more interactive it will be. Imagine a VR game or interaction of a house where the user can navigate to different rooms. It would be more realistic if the user is able to freely navigate to those rooms, to different spaces because then they will be able to interact with the objects in the room. Thus, the ability to navigate gives the user to reach out to something which is real in our 3D world but seems impossible in 2D world. As a result, it gives an illusion of reality. This also means that the user is able to participate quite well in the environment, making it more participatory.
In addition, some VR environments have certain space be restricted on purpose to create certain moods for the users. For example, inside a VR house environment, some rooms are made not accessible in order to create a suspenseful and mysterious environment for the users to explore.
Lab 2: cardboard!
this worked fairly well, but I couldn’t get to the gaze assignment
github link:
https://github.com/callmeswee/sreeLab_cardboard_1
I’ve attached the screen recordings for
build 1: without the magic window
Magic!
Lab 1: bonsai Tree
Good to be back in touch with unity (a bit)
This was my bonsai tree on 25th Jan!
video 🙂
Lab 2: Cardboard XR
After several unsuccessful (and stressful) attempts, I was finally able to build this little app to my phone with Cardboard XR Plugin!
All the issues were resolved once macOS was updated and then XCode itself as well.
Project 1 Proposal
Choose a space of your world idea to work on.
Make a 6 pages Google Slides containing the below items, and embed it in a blog post, under category P1 Proposal – due on Wed 2/3
- Title
- Description: a short description about the space and the world it belongs to. Consider some of these questions:
- What is your primary form of interaction? Where is your attention? How do you “navigate” the environment? What is the correlation between your body in VR space and your body in physical space? What aspects of the space benefit from what kind of affordances of VR?
- Research: find references and inspirations to back up the idea of the space of the world. Consider sources from architecture, urban design, theater, landscapes, personal experience, etc
- A moodboard: visual references for mood, colors, and lights
- A storyboard of the space in the context of a Cardboard app, and any sketches and drawings you have
- For the storyboard, use the template created by Vincent McCurley (template file). Print it out, if possible, and sketch on top of it.
- WIP: screenshots or screen recordings of the work in progress environment, source can be your phone and in Unity editor