Reading Response 1

Murray’s chapter on “From Additive to Expressive Form” reminded me of the literature and general content of one of the classes I have taken previously at NYU Gallatin, where we learned about and created our own non-linear storytelling narratives and literature. In particular, the example of Zork was one of the main case studies we have referred to throughout the course. Now, it is exciting to use the same example and compared to VR.

It is quite impressive how this reading holds up to this day despite so may developments to multimedia technologies in these years. The author’s breakdown of digital environments is applicable to VR technologies as well.

The four principle properties in relation to VR:

  1. procedural: I think the back-end components of VR are algorithmic and, therefore, procedural. If it is a game environment, the gameplay can have its own procedures and a storyline.
  2. participatory: VR is interactive and engaging, even if the participation is passive (if you are just “walking” around the virtual world, you inhibit and explore it, if that makes sense)
  3. spatial: I think this one is pretty self-explanatory. VR is quite literally provide an alternate reality/space.
  4. encyclopedic: the VR world provides a lot of multimedia information. There is a lot of potential there on how to utilize that media, whether it is image, interaction, animation, sound, etc. , to create a a complex immersive environment and storytelling.

The first 2 properties refer to interactivity and the other two refer to the immersiveness, which I perceive as essential components of a VR experience.

P1 idea: Magical Forest

  • What’s the world?

The world I’m interested in creating is one where mystical creatures, humans and animals alike live together in harmony within a magical realm.

  • How’s it different from the one we live in?

It is a world where man and nature co-exist and become one without one overtaking the other. This world has a different kind of forest where energy manifests itself within nature causing various plants and trees to glow. The people of this world grew to live amongst nature and making use of that source of energy while preserving it.

  • What do you do in this world?

In this world, humans work as caretakers of the forests. They make use of nature’s energy to advance their societies while making sure to maintain peace with their environment as well as the mythical creatures and animals that live alongside them. The humans that live here live somewhat serene lives focusing on the little things such as traditional skills and crafts.

I’m not quiet sure of the interactions one would do with the google cardboard.

Main inspiration: Ballonlea (Pokémon Sword and Shield Town)

Ballonlea - Bulbapedia, the community-driven Pokémon encyclopedia

Other inspirational images include:

Glowing forest | Fantasy landscape, Background images, Forest art
Dark Mushroom Forest by Nele-Diel | Fantasy Places idea, art | Blue glowing  woods, fairy, magic, magical | Fantasy art landscapes, Fantasy art, Fantasy  artwork
Pin by Teya Coetzee on BeAuTiFuL PiCs (¯`v´¯)¸.·¨¯` ♥ | Fantasy forest,  Fantasy art landscapes, Mystical forest
Wallpaper forest, night, mushrooms, glow, art images for desktop, section  разное - download
Avatar forest - more inspiration | Fantasy landscape, Anime scenery, Avatar  movie

A glowing mushroom-forest city mixture could also be cool

Man Walking Toward The Glowing Mushroom House Forest In Forest,.. Stock  Photo, Picture And Royalty Free Image. Image 85122527.

Lab 2: Google Cardboard

I followed the tutorial and got the project to work on Unity itself, however building it and sending it from PC to Mac proved to be more difficult than I thought, so I’m still working to get the project to export properly.

UPDATE: I got it to work by remaking the entire thing on mac + building it at that same laptop.

Github: https://github.com/alyaziakr/labcardboard-mac

Reading 1 Response

One of the properties that VR represents out of Murray’s four principle properties of digital environments is spatial. Virtual Reality transports one into another world and the most important aspect that makes that world unique is the space. It is space that one creates the environment and the soul of a world. VR relies on the use of space to make those forms of media unique. For example, when you’re consuming any other form of media such as movies or tv shows the space you see is behind a 2D wall whereas with VR the user is experiencing it through first-person view. 

The manipulation of space is used to aid in storytelling through VR. For example, if a user plays through a horror game using virtual reality, the game developers behind that game would use space to their advantage through many ways such as the manipulation of the vastness or the tightness of the world in correspondence to the feeling that the creator wants to portray.

Reading 1 Response

Taking one of Murray’s four principle properties of digital environments, how do you see VR representing that property?

For me one of the principles that best represent VR is that digital environments are spatial. One of the core purposes of VR is to transport you to a digital world that is as real and believable as the world we live in. VR goes beyond the 3D/2D constraints of any other medium and that it allows for more immersive experience to be had. VR provides more special interactions and world building that are simply not possible in a convention video game or any other piece of interactive medium. One of the best examples of spatial advantage that VR has can be seen in the ending of one of the best VR game Half-life: ALEX (would not recommend spoiling the ending for yourselves) its ending interaction with the player is something that is only possible because of the existence of VR. VR also allows for better exploration of the environment if done right. Rather than having to make a camera that allow for special movements VR naturally facilities dynamic player camera movement to have movements like peeking, looking into around tight spots or simply looking at things for different angles by rotating the object with the VR controllers. Things like these have to be scripted or intentionally coded into a non VR game therefore the spatial movement is limited.

Lab 1: Intro and Bonsai Exercise

During our first lab session on Wednesday 01/20, I have started out with Lab:Intro because I do not have proper Unity experience. Although I have taken a class 2 years ago that included a short intro to Unity, I have completely forgotten what we did there 😀

I have finished the short intro videos during our class time, however, I wanted to also complete the goal-oriented bonsai exercise at home to feel more confident with the software. Below is a screen recording of my final result and a screenshot from somewhere along the process.

Building the environment.

P1 Idea: Grimdark

The idea for my first project will be based on a subgenre of dystopian future called Grimdark. This subgenre is know for dark, amoral and violent themes that takes a very unique approach to future worlds and societies.

The World:

It exists in the far future where humans have colonized much of the galaxy. however the human race is facing many extreme dangers that threaten it from within and from the outside. There is no peace among the stars as for millennia the human race is at war with other worldly foes and traitorous humans.

Difference between our world

The promise of technological growth is gone. it has been centuries since anything new has been invented. besides moving forward human kind has resorted to religious fanaticism where they worship there leaders and are willing to destroy anything that undermines their plans. everything has a gothic and eerie feel to it. The atmosphere is dark and hopeless. There are large hive cities where humans spend all their lives manufacturing weapons, food and other things to help with the never ending war. Many planets have become death worlds where never-ending amounts of conflicts happens and no value of life is given

What happens in this world

You are one amongst untold billions that are willing to sacrifice themselves to see the plans of your leaders is uphold . you are sent as a disposable soldier amongst millions to the frontlines in hopes of keeping the enemy at bay. you are garrisoned in a large gothic structure armed with various futuristic tech/ biomechanical tech. looking outside the garrison near a fortification you see the terrifying scale of war and the impending doom as the enemy forces draw closer.