Oops! I’d send this over by email, but forgot to post here, putting it here for record. 🙂
link to my presentation slides that has documentation for the Project 1 😀
Interactive Media Program, NYU Abu Dhabi
Oops! I’d send this over by email, but forgot to post here, putting it here for record. 🙂
link to my presentation slides that has documentation for the Project 1 😀
Group: Alex and Sree
Google Slides: https://docs.google.com/presentation/d/1ZID16a94Vt-9ZGcRkw_5Wcfj47Mg-DZBi-Nvz5fuhQI/edit?usp=sharing
Github: https://github.com/alexmarkova/project3
Posting here for archival and having a link !
Project 3: Exploring Duality!
Group: Alex and Sree 😀
03/28
We had a lot of work plated around, so we met a couple times, and a lot of our production/ideation also happened through messenger chats and links shared.
We realized that we had a mutual interest in thinking about something that wasn’t lead with a “narrative” per se, and vibed really well in our aesthetic interests.
03/31
We shared things we found interesting in terms of the aforementioned aesthetics. Alex shared with me the moodboards she had for her pitch and we decided that we would be going in that direction. I shared the below examples as sound environments inspirations.
Also, Alex aestheticized (the super cool designer she is) our sketches/idea for the worlds and their portal existence.
04/03
I need to figure out this portal! I’m looking at a bunch of the lab sessions we had, and also for the tutorials I could look at to figure this out. I know there’s one that has a good bit of code in it.. but trying to find something perhaps easier?
Scene manager could be used to trigger, but I want something more seamless.
04/04
It’s going to have to be the Brackeys video. it’s fine I can sit this through–there’s a shader I’ll have to steal!
Okay I need to look at some AR basics again and understand how this works–getting a barebones scene
04/10
Okay, so this portal isn’t working.. I’m going to have to rebuild everything, and hopefully separately to see if the world works.
04/18
Portal work is starting to feel redundant, I should probably think about the sound world, and start implementing. I can make an initial list of what the world are and they sound like, and select some basic world sounds/environments. I have two in mind as of now as the core sounds environments.
04/24
Okay! The portal works independently. I built it initially separately with no AR camera, and then rebuilt with the AR camera. Turns out the main thing I was missing was adding a Rigidbody and collider to the AR camera, and the collider plane detects the transition to the other world.
04/28
The portal is having issues into AR from the editor view, So we might have to have a backup which woudl still trigger a different scene using scene manager (This is what I ended up using in the final project)
I combined two mechanisms, first one to “Show” the other world (inside) the portal by having a camera in the other world mirroring its view on a plane.
The second mechanism was a simple colider trigerring a new scene. As soon as the person approached the portal, it triggered a different scene which would do the opposite, spawning in the other world, with the portal in this world showing the previous.
This was the glitchy backup we had to resort to since the working portal would’nt translate to AR.
Group: Alex and Sree
Google Slides: https://docs.google.com/presentation/d/1ZID16a94Vt-9ZGcRkw_5Wcfj47Mg-DZBi-Nvz5fuhQI/edit?usp=sharing
Github: https://github.com/alexmarkova/project3
Welcome to Purgatory! Don’t panic and just follow the signs – you may end up somewhere unexpected 😉
https://docs.google.com/presentation/d/1IIDMmArx3ts6E2mveOW3V_EhLX-App6ayrzIpLsZKKM/edit?usp=sharing
GitHub Repo:
https://github.com/alyaziakr/Project3Final
Group members: Alyazia, Pangna, Tala
github link: MuhammadBinNauman/Project-3 (github.com)
Slides link:
https://docs.google.com/presentation/d/1ovLP-kYsQeHFET_NFMTOn6nC43cR19io715062AWUp4/edit?usp=sharing
-Vee, Muhammad, Gauri
Link to google slides:
https://docs.google.com/presentation/d/1ovLP-kYsQeHFET_NFMTOn6nC43cR19io715062AWUp4/edit?usp=sharing
Link to github Repo:
Make a blog post containing below items, and put it under category P3 Documentation.
To officially submit Project 3 for grading, email me the link to the post before class on Monday.
06/05: Individual Documentation & Journal
Please check my documentation here.
Please refer to this link for the project.
Videos Demo and Testing:
14/4: Building a Dungeon
We work on different islands for our Project 3 and later will link them to the main land. I am working on an island that addresses the concept of greed.
When players cross the bridge to enter this island, an entrance to a dungeon materalizes in front of them. If they choose to enter, the Trial of Greed commences.
Inside the dungeon, players need to go through numerous trials to reveal their true personality. The moment they give in to greed, they will fall to their doom.
Only when players successfully go through all the qualification trials will they be able to face the boss – the monster whose existence is the pure form of greed. Only successfully defeating the boss will the Trial of Greed be completed.
GitHub Repo: