In Krueger’s Responsive Environments he describes his development of creating responsive environments and installations in order to procure a certain response from his audience. He gives some guidelines on what he learned after his project GLOWFLOW, and I want to break these down. (423)
He sets these as a precedent/series of goals in which he hopes to establish an interactive or “responsive” environment. While I believe that some of these still hold true to the test of time, and can be applicable to people within the interactive media/multimedia field, I think our advancements in technology have allowed for an expansion within certain rules. I believe that number 3 no longer holds true, as we can see example with large groups of people participating within interactive art. (Ex: Teamlab borderless comes to mind. Link https://borderless.teamlab.art/) I also believe that number 6 belongs to preference, as these aspects are important within creating an entire environment. I find it hard to cultivate an environment of interaction when key elements of the art piece are ignored.
Response as a medium should take into account the constant input of it’s users and generating new output within an environment that lends itself to the constant cycle.