VR Minecart is one of those games you have downloaded on your phone that you decide to play when you have nothing else to do. These games usually have a very simple premise to them, they are incredibly simple, repetitive, and addictive. The goal of the game is to collect gems and then use those gems to upgrade your luck and life so that you can play each round with hopes of collecting even more gems over a longer period of time. The rounds are quite simple too, you are in a moving mine cart and you have 4 options of movements: tilt right, left, stay center, or duck. There are blocks you have to avoid, bombs coming at you, and gems of different gems scattered across. Naturally, the longer you play the faster your mine cart goes, the more value the gems have, and the easier it is to get hit and lose the round.
Your surroundings are all in sync with the idea of being in a mine shaft that has to be abandoned quickly. You have saves and tunnels surrounding you, the railroad is old and rusty, and the mine cart you are in also seems to be running on its last wheels. The things that are flying at you make sense too, you have bombs, boulders, pretty gems, and blocks with red crosses. Keeping all the graphics in line with each other, at least in terms of theme, make it so that the story is more believable. You are not incredibly immersed but the constant theme at least makes the game more enjoyable by soothing any confusion the player would have with the situation.
To add on to the effect, you can almost feel the mine carts movement. This effect is possibly through the constant shaking of the screen, almost as if you were truly on an old rackety mine cart. As you speed up the movement becomes worse and you start to become more stressed. The emotions present themselves in the necessity to act quickly in a scene filled with confusion. The good thing about such simple repetitive games, is that each round ends up giving you more thrill because you always end up progressing further and always want to maintain your highest score. The environment complimented well with goal of the game by providing simple obstacles and benefits that both scaled with time achieved per round.