Navigation:
For my second project, I decided to attach a sword to the AR camera in order to enhance the navigation process for the player. I thought it will bring the experience closer to a quest-style game. In order to navigate the environment, the user can walk around and explore the castle.
Interaction:
As for the interactions, I am attempting to install a particle system that indicates to the player that they should touch the treasure chest inside the castle, because I intend on having the special “teas” or potions to appear upon impact (signaling that the player achieved the final quest). Prior to getting to the treasure chest, however, the player has to kill the two trolls stationed in front of the castle. The trolls will disappear upon impact, as well as produce a monster groan as part of the feedback.