Group members: Tala, Pangna, Alyazia
- Concept/Narrative: A character wakes up in a village, unaware that they are in purgatory or that they have died. The character then talks to some villagers, and decides to go on a quest to different places in that world in order to unlock clues about their death. The user will have to defeat monsters or perform certain tasks in order to reveal the clue.
- Inspiration: We drew inspiration for the idea from a wide range of resources. I was personally interested in how different cultures perceive the afterlife and/or purgatory and wanted to explore depictions of that in our environment. We also found parallels with the video game Final Fantasy and it’s construction of worlds in a light vs. dark theme.
- Environment: The world will be spherical and suspended in the air. Attached to it are 3 or 4 other smaller globes which are connected to the mainland with wooden bridges. The world will include a village and forest in a low poly style, and will be populated with some villagers, and monsters that will inhabit the smaller spheres connected to the main world.
- Character(s): Main player, villagers, monsters, guide
- Format: AR (tentative – still not sure)
- Sketches/Map:
More images and information in the slides!