Navigation
This is a screen recording of the first build I had. In this the user is going around there space and spawning cubes which are representation of ghosts, or places in their corridor where they know ghosts exist.
It’s rudimentary here, but the idea is for them to experience the sounds as they walk through.
In the current version, the feelings of the space hopefully willl be affected as they think about the AR experience post the app usage.
Interaction
The main interaction I’m thinking about is using triggers, colors, and hopefully fades. There’s a basic interaction, like I said thinking of UI and just walking around listening to the stories. The audio in itself has story arcs/ or ideas.
I’m still figuring out the cue, as of now it might just be text in UI and i find a more organic way for project 3.
This is a storyboard of how I envision the interactions to flow as of now.
It’s cool to see AR inspired you to explore the audio aspect more in your project! Because there are no virtual environment to provide narrative hints, the UI component here has an important role to explain the idea and deliver minimum information to start off the experience.
Beside the ghost audio narrations, I think it’d be interesting to populate some 3D sound sources along the hall way, make them loop and short range of distance, so the users will hear them automatically when they walk through the hallway, to enhance the exploration feeling. You can also utilize the skybox/dome sphere in the scene, change its material color and alpha and play with the overlay effect on the camera rendering, as a way to alter the real world. Looking forward to it!