P2 Progress

Navigation

In the video, you can observe the three ways of navigation; walking, hotspot movement (implemented similar to the first project), as well as climbable pine trees.

I included tree climbing as a way for the player to elevate themselves and take a wider look and a new perspective on their surroundings. The hotspots serve as a way for people to move around if they aren’t in a large space.

Interaction

Based on the feedback of my idea presentation I chose to implement the creature interaction where the player would be petting and feeding these creatures around. I have two ideas for this:

  • 1. Petting foxes and feeding them while going around and attacking enemies. The enemy mechanic would be similar to the project one mechanic where you just need to tap and they die but I was thinking of adding sound effects or something like that.
  • 2. The player would essentially be purifying foxes by feeding their angry slime blob form; when the player feeds the red blob it would turn into a fox and you can pet it and go on purifying the rest.

I’m attempting to go for the second idea of purifying the creatures because it seems like a more thought out mechanic all linked to each other that makes sense to me.

I will first attempt to implement the petting mechanic then the creature to fox when feeding, I’m unsure how I’ll go about animating the transition though.

This interaction goes hand in hand with the story behind the forest, the human is the protector and they have to help the creatures of the forest that transformed into blob monsters trying to attack and consume all the mushroom magic.

I’m thinking about the berry button being a sort of cue that they can use on something. I thought of also adding a voice or text, in the beginning, telling the player to feed the monsters and purify them back to their original forms.

One thought on “P2 Progress”

  1. The berry button is really a good idea! Feels like can be one of the thing that the user/protector can use for their daily works, and future possibilities can involve building a set of tools for the user to choose from.
    I also like the second option of feeding causing transformation, it creates a loop and gives a hint and reason about how this “world” functions.

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