P2 Idea

How my space will evolve:

For Project 2, I’m thinking of tweaking the concept and orientation of the world a little bit. The aesthetics will largely remain the same, I’m just thinking of focusing on one layer on the world, rather than trying to incorporate all three levels that were in my original concept for the project. This will help in making the project more focused, and will facilitate an easier interaction for the audience.

I am also considering making the environment a little darker, shed more focus on the castle in the middle and give the world more of a quest vibe. I mainly want to achieve this atmosphere through adding relevant sounds/music, as well as changing the lighting and ambience of the environment.

Navigations:

The user can move and interact with the environment through walking around, in addition to looking up to see the sky and clouds. If there is time, I would love to figure out movement through flying on a dragon, although I’m not entirely sure how to achieve that.

Interactions:

  • Interaction 1 – Lowering the lever of the castle gate, in order to open it. This interaction will be accompanied by creaking and groaning sounds as the lever is pulled and the castle gate opens; which will add the to the atmosphere of the environment. After lowering the gate, the player can enter the castle and explore the treasure, as well as collect the rarest teas/jewels there.
  • Interaction 2 – Collecting and brewing the different types of tea, and this simply acts as increasing the inventory and health points of the player.
  • Interaction 3 – Fighting the ogres stationed outisde the castle gates. Not sure how I can do this (maybe set a timer), but it would be interesting if the ogres and player can engage in a small swordfight before the palyer advances into the castle. This would be accompanied by the sounds of swords clanking and ogres groaning.

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