Project 2: Pinball in AR

The environment of my fantasy pinball will be transformed into AR for Project 2. I am hoping the space will evolve with more navigation options that would enhance the user’s experience of feeling trapped in a pinball game. I am planning to expand the layout by adding enclosing walls (as show in the sketch above) that you could climb up but not be able to escape the space anyways. The environment is navigable through walking, hotspots (for a larger perspective on where you are) and climbing.

The interactions that I am curious in implementing here are:
1) being able to kick the pinball with your foot
2) play with the flippers by tapping on the screen
3) jumping over the ball

Unfortunately, I am currently experiencing several issues. My project 1 layout had a lot of 2d backdrops for visual effects but they do not show up properly as you can see in the recordings. Also, my hotspots and totem objects don’t show up when the app is running on the phone.

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