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One of the properties that VR represents out of Murray’s four principle properties of digital environments is spatial. Virtual Reality transports one into another world and the most important aspect that makes that world unique is the space. It is space that one creates the environment and the soul of a world. VR relies on the use of space to make those forms of media unique. For example, when you’re consuming any other form of media such as movies or tv shows the space you see is behind a 2D wall whereas with VR the user is experiencing it through first-person view. 

The manipulation of space is used to aid in storytelling through VR. For example, if a user plays through a horror game using virtual reality, the game developers behind that game would use space to their advantage through many ways such as the manipulation of the vastness or the tightness of the world in correspondence to the feeling that the creator wants to portray.

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