Final Project Development Journal: Wheelchairs?

May 10, 2020

It’s been awhile and there have been numerous updates for this project. We each worked on different things and there is still a lot to do. Keyin wrote the story in which the escape room would follow. She also illustrated some of the photos that are used as clues in the game and created the environment. Ben worked on character movement and the physics in the game.

As of now, this is what our escape room looks like.

Figure 1: Environment

The movement and physics are show in the links below:
(Movement) https://streamable.com/gs96wb?fbclid=IwAR2KHC1-RPg-UoJsrxnpihHjj8crV-yYtwkCyq2GxCcdt10PNLL4WC6ohIE
(Physics) https://streamable.com/1ae7el?fbclid=IwAR2dNoTDX2IRfwa5JZGAW4Jj6P7e9qWQGbA6AmRELT0Q3lU9LeQvJaFk-vg

One important thing that we wanted to implement was the view from the wheelchair. We are aiming to create something like this:

Figure 2: Wheelchair View

I primarily worked on animating the door and writing the scripts for it. As of now, I have only implemented something simple: if you press the spacebar, the door opens. This was a similar script to the tutorial that was shown in animation. I intend to complete the password script soon. However, I did encounter an issue with the door animation. When the door was sliding over, it would slide onto the wall. To resolve this, I removed the entire wall (one wall covered the entire side of the environment) and filled in planes separately. After doing so, I added another layer on top of where the door would slide over to cover it (kind of like a sandwich in which the sliding door slides between the two walls). An animation of the door is shown below:

Figure 3: Door Opening

We have also created an ending scene and I intend to write a script that connects the ending. The ending scene is shown below:

Figure 4: Ending Scene

April 10, 2020
For our final project, we (Ben, Keyin, and me) initially decided on the escape room/apocalypse prompt. However, Ben later on raised the suggestion of making an escape room based off of someone in a wheelchair. We all took a liking to this idea and started brainstorming for potential background stories. Keyin brought up the idea of the user trying to escape from an abandoned hospital or a retirement home. We are yet to fully decide on what our story should be about.

We spent the bulk of our time discussing the mechanism of how the wheelchair would work and what are the possible interactions with the Google Cardboard. We decided that when the user was moving, we wanted the user to be able to see part of the body and the hands/arms as he/she turns the wheels to move. The way to move would be to point the Google Cardboard in the direction you want to go and to press the button on the side. This would then allow the user to move as an animation of the user spinning the wheelchair is shown. In terms of interacting with the world, we thought that the two methods we had are a long click and a short click. We would designate one as the movement while the other would be the interaction with game objects.

Figure 1: Brainstorming and Wheelchair
Figure 2: Wheelchair Sample Scene
Figure 3: Abandoned Hospital 

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