Responsive Environments


VR technology is already changing our world. As an example six-seven years ago, virtual reality was just an entertainment, exclusively for computer games. However, today Virtual Reality has brought some significant changes to our lives. As an example the usage of Virtual Reality in construction, it allows people to design homes and rooms, almost directly making changes to the project. A building project is broadcast in a VR headset and a person immediately sees how it will look with all the construction nuances. The possibilities of “immersion” in VR are much more modest than in a fully interactive virtual environment, but with sufficiently large screens and high-quality special effects, the impression of such demonstrations remains indelible. Nowadays, a lot of people think that entertainment and games are the main task of virtual reality. However, this is not the case, for instance large companies – such as Facebook and Microsoft – integrate virtual reality in many areas, starting from art to medicine. 

Krueger in his readings points out that the idea of having a responsive environment and that being the message, I believe experimented virtual realities could gradually become actual-life applications. And I feel like education would be the strongest area. Thinking back to my learning experience versus say my father’s, technology is much more widely accepted and it’s almost becoming expected. The concept of using a responsive environment in a learning surroundings could be advantageous in that it is more interactive, instead of one teacher explaining topic to the whole class, virtual learning would enable students to participate and be engaged physically and mentally. 

It’s hard to list all the advantages of new visual technologies, but I certainly believe that virtual reality is a new world that is starting now.


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