Development Journal for Project 1: Synthwave


Inspired by synthwave/vaporwave art and music styles, I decided to bring the pictured retro-futuristic landscapes from 2D into 3D. The common themes among most of these synthwave landscapes include forward-moving perspective, vibrant sun on the horizon, wireframed terrain, and neon gradients. The compositions tend to evoke a retro/nostalgic feeling often associated with synthwave; some might describe the feeling as akin to “riding into the sunset in a DeLorean.”

However, these landscapes limited to 2D representations; we do not get a 360-degree view of the entire environment. Thus, I hope to create an interpretation of a synthwave environment in 3D. Key goals I wish to accomplish include making the environment behind the viewer — facing away from the sun — interesting in some way as to promote more active head-turning, as well as creating a more dynamic environment with subtle movements (i.e.: swaying palm trees). In addition, I hope to incorporate synthwave/vaporwave music, likely as ambient sound. Lastly, I hope to add some personal touches to the environment that expand on the ideas and feelings surrounding the composition while staying true to the retro-futuristic vibe of the environment.

UPDATE 2/15/2020 6:13AM

Working draft of the basic synthwave environment is more or less finished.

Features:

  • Neon grid
  • Subtle (mobile-friendly) bloom
  • Distant mountains
  • Massive flat sun
  • Dope color scheme

Findings:

  • Chromatic aberration seems to be already-present in the Cardboard (visual artifact or intentional? Either way, it works in my favor)

UPDATE 2/16/2020 3:13AM

Managed to obtain an Android to live-test the environment.

New features:

  • Grid now moves
  • Added statue as audio source + fitting music

Fixes:

  • Tweaked colors to compensate for mobile screens
  • Adjusted skybox rotation for better aesthetics

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