I want to be alone; on the moon, with nobody else; maybe with an abandoned rover that lost contact with Earth a couple of years ago; maybe with a forgotten flag that was erected a century ago to mark the long-gone existence of another human being here. The chill sensation that gushes through my body as I look around the serene and desolate vastland of the moon. The sun millions of miles away look so small, barely shining the dimly gray surface of the moon. There is almost no atmosphere, the sky is a black patch of ink, dotted with lone stars light-years away. I want to immerse in that environment, I want to feel small, to feel lonely, to feel empty.
Looking up, the Earth is exploding into bits, or rather disintegrating, so slowly as if it was shot in slow-motion. What would it feel like to see our home not only from such an enormous distance but also when it is doomed? What would it feel like being the last man to survive? I want to seek answers to those questions.
Some ideas as to how this can be translated into a Unity experience:
I should probably toy around with the skybox to recreate the sun: small, distant, weak. Also, the atmosphere is almost non-existent. The lighting should be parallel, but there shouldn’t be light scatter (which makes the sky blue here on Earth), the sky should be black
As discussed in class, I should also toy with the terrain tool to recreate the craters-filled surface of the moon. Maybe to create some mountains as well?
I want the Earth to be slowly disintegrating, in a slow-motion manner. I don’t want to animate the explosion itself, because then I would somehow have to focus viewer’s attention to the Earth and watch the explosion process. I want the viewer to feel free to look around, and if they look up, they will see the Earth’s bits already slowly floating away from one another