Project 1 – Development Journal

I went to Ethiopia for jTerm, and my friend and I went stargazing on the last day of our trip. And when I read about the first assignment I remembered about that night and wanted to make something similar. After that I started brainstorming and I only had one goal set in mind, creating very peaceful and dreamy environment that would make others feel very comfortable and relaxed. There were several elements that I wanted to use, but the main ones were stars. Afterwards, I decided to test google cardboard and feel the vibe of 360 degrees environment. One of the examples was a very peaceful place with stars and different colors. After checking google cardboards I decided to make a very peaceful environment, which is going to take a place somewhere in the dessert at night with a lot of stars.  

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Update 1:

After brainstorming I started looking for skybox from the assets store, luckily I found very good one which was free, after adding a skybox I started working on building a terrain. I found a youtube tutorial, which was very helpful with getting started using a terrain tool. Here is the link for youtube tutorial: https://www.youtube.com/watch?v=MWQv2Bagwgk  For now, I am kind of struggling with using a camera and lighting, but I feel like after adding more terrain, I should be fine with positioning the camera.

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Update 2:

I have continued working on my project, and started adding more terrains and editing them. I was playing around with terrain tools, specifically to sculpt, paint and detail terrain within the unity editor. I also created some terrain layers, where I added some different textures. After adding some more terrains, I decided to add some trees. I downloaded palm trees from assets store, and started adding them into my terrain. The reason I decided to add some palm trees, is that from the beginning I was going for the vibe that can be similar to or completely different to the real world. Unexpectedly positioning and changing size of palm trees, took a lot of time, since I was adding one to two palm trees on each of the terrains, and was playing around with different sizes. Beside building a terrain and adding palm trees, I decided to start working on the lighting, it actually turned out to be challenging, since I wanted one side of the terrain to look darker than the other.

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Update 3:

I continued working on terrain. I also post process layer, in which I used bloom, depth of field and chromatic aberration effects. The effect completely changed the vibe of the environment, luckily in a good way. I also added the sound that I have mixed, using different inner body sounds in LogicPro software.

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