Development Journal 1: Humans Fall Flat

February 17, 2020

After looking through the Unity Asset Store, I found many low poly nature objects such as trees and grass. I did not find a castle that fit with what I had in mind so I switched a few things. The two main points of focus was to give off the feel that one was situated near the edge of a platform with clouds surrounding the user and to create a sense of peace and serenity. I tried to create a medieval feel by having a church and a building with a water wheel. There is also a water closet directly behind the user. In the Human Falls Flat scene, there is a catapult and a bundle of rocks. In response, I just created a pile of rocks. The sun is situated in a way that everything is lit up and bright, with the clouds casting shadows to indicate proximity. Ultimately, I wanted my space to instill a sense of calmness: the entire space is just nature, buildings, and clouds.

February 11, 2020

For this project, I drew inspiration from the platform-puzzle video game Humans Fall Flat. This was a game I played with my friend last semester and I really enjoyed the art style. The game utilizes low poly for its objects and scenery. The feeling I get from this game/scene is one that is peaceful and serene, but also with a tinge of loneliness.

In this project, I hope to incorporate the scene where the character is falling through the sky as he/she is traversing through levels (Figure 1). I intend to have a character situated near the edge of a platform and behind the user is just space and clouds (Figure 1). I’m aiming to create my own interpretation of the medieval like scene from the game which may include objects such as the castle, bridge, and catapult (Figure 2 and Figure 3). After yesterday’s class, another approach that I thought of separating the various objects (castle, bridge, etc.) and placing them on different islands. By doing so, one would be able to better observe the sky/clouds from all angles.

Figure 1: Character Falling Through the Sky
Figure 2: Medieval Scene
Figure 3: Medieval Scene (Different Angle)

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