Hamlet on the Holodeck Chapter 3 Response

I think that from Murray’s four principal properties, the one that VR represents the most is the spatial affordance, however, it is also largely based on the remaining three. To me, spatiality is the definition of VR, as almost any environment can be created in VR. VR is unique because by physically remaining in the same location, the user can “travel” to any space, whether it is a different country or the middle of a patient’s stomach during a surgery. VR is different from other media because it creates the effect of feeling physically present in a certain space, thus being more realistic than imagining a space by reading a book or seeing it on a computer screen.

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Compared to Murray’s description of the interactive fiction computer game Zork, VR is a huge breakthrough in terms of visualizing and experiencing a space. Whereas Zork provided the user simply with text for imagining spatial situations and making certain choices in them, VR combines giving the user the option of an action with visual and sensory add-ons. A user can not only see these options in front of their eyes in the headset but also hold certain objects or sometimes even move around to experience the environment as vividly as mimicking a real-life situation.

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