Development Blog Project 2 (Interactions)

Initial Post: https://alternaterealities.nyuadim.com/2019/03/04/project-2-storyboard-claire-junior-atoka/

March 5, 2018

For our project, we plan on implementing two interactions that makes the user fully delve into our virtual reality world . The first one is the ability to grab the glasses. The second one is to make the camera view blurry. We plan on intertwining both experiences by changing the camera view as the user grabs the glasses. Given the explorative and exciting nature of the project, I volunteered to work on the interactions as I believe this will be an opportunity to learn more about c# scripting for Unity while my partners are interested more in the design of the scene.

March 13, 2018

Now that the scene is completed, it is my job to implement the interactions necessary for our project. As I started researching and exploring more about Unity, I concluded that there are two approaches that can be taken to achieve the interactions. The first one is to use the scripts that come with SteamVR’s “Interactions” scene and then build upon them. The second one is to write the scripts from scratch by following tutorials online. I decided that the former is more feasible than the later given the timeframe imposed on us. Therefore, I deleted the camera Object that comes with Unity and I pasted the Player prefab that comes with steamvR into our hierarchy given that SteamVR’s scripts are fully compatible with the SteamVR’s player prefab. I then grabbed the following scripts from Steam VR and included them into my glasses:

  • Velocity Estimator
  • Interactable
  • Interactable Hover Events
  • Throwable
Scripts borrowed from SteamVR

These scripts gave the glasses a lot of capabilities. First off, they light up whenever they are touched by the  controllers. And after they are grabbed, the scripts allow the users to throw the glasses and they are affected by gravity which means that they fall accordingly and interact with floor once they land.

March 15, 2018

After talking with professor Sarah Fay Krom, I am now able to use the post-processing stack that comes with Unity. This will allow me to change the camera view and make it blurry. The post-processing stack generates a script that can then integrated into the camera. This script can be modified through an easy-to-use panel that appears in the hierarchy which allows you to change things like: depth of field, blur, motion blur, color grading, etc.

Post Processing Stack recommendations by Professor Krom

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