How the project is going

  • Finalizing the topic of having a greenhouse housing a carnivorous plant

find what assets are available to us to use;

  • skybox; cloudy sunny day
  • greenhouse victorian style
  • strange looking plants and trees
  • Venus fly trap plant; animated
  • gardening tools
  • water particles
  • some animals
  • cage
  • rocks

settled for the Green House 3D model; and it came with pots and a planting station inside!

At first I imagined the greenhouse to be set in someones backyard with maybe a fence enclosing the garden and pots arranged in an organized order.
but having a greenhouse in the middle of a forrest gave more of an adventurous feeling and lively environment by being surrounded by huge trees and a stretch of what feels like an infinite land

Watering Can

  • how to have the watering can when tilted pours water
  • playing around with the rain water prefab to have an angle to it and looks less like rain and more like water coming from a watering can
  • removed the bubbles that come out of the water prefab
  • removed the puddle it creates at the bottom
  • found out you can change the image of the rain drops to something more suited
  • realized we need to place the water particles at the exit point when the can is tilted and not straight
  • figuring out how the console will recognize the tilt of the controller to specify an angle the player must hold it for the can to activate the water particles

Inside the Greenhouse design

  • should the plants be placed at random
  • should the plants be placed at patches of dirt
  • should they be organized in pots
Final inspiration; Kew Gardens in London

Other animations?

  • add a Butterly; but make it huge
  • enemy plants package has several animations to choose from
working with the Butterly and its animations took a while; at first I made it large but when the animation would start playing it would shrink back to its original size

to fix that problem, I had to change the scale factor of the animation to a larger digit to keep the size of the butterfly the same even when it starts animating

if we get the important parts done; what else do we want to include?

  • alien hands
  • maybe the sound of running water and animals outside the greenhouse
  • several seeds to choose from
  • have a button to reset the items to their original location
  • when grabbing the watering can it still goes through items such as the table and the pot
  • sound of the forrest and birds
  • low sound of growling coming from the caged plant to have the user look back

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